Stefan Ludlow
Home / Art / Slime Mold — Variation No. 5 — Chorus

Slime Mold — Variation No. 5 — Chorus

2026 · Real-time WebGL2 / GPU simulation + generative Web Audio

Same engine as No. 4, but the various metrics around the colony drive an ambient music track. Very slow, meant for a longer listen than just a few moments. Each colony generates a slightly different track based on growth, health, and eventual death. I had a tremendous amount of fun with this one, as it represented my first true experimentation with JavaScript-based music creation. Created in collaboration with Claude.

Click the piece to begin — sound on. Press M to mute, S to save a frame, or R to reseed. Hover for a fullscreen toggle (Esc to exit).